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Words near each other
・ Whale Oil Row
・ Whale Pass, Alaska
・ Whale Rider
・ Whale Riding Weather
・ Whale Rock
・ Whale Rock Light
・ Whale Rock Reservoir
・ Whale sanctuary
・ Whale shark
・ Whale shogi
・ Whale Skerries
・ Whale Song (novel)
・ Whale tail
・ Whale tail (disambiguation)
・ Whale Talk
Whale Trail
・ Whale vocalization
・ Whale Wars
・ Whale watching
・ Whale watching in Australia
・ Whale watching in New Zealand
・ Whale watching in Sydney
・ Whale Whores
・ Whale's Tale Water Park
・ Whale's Tooth (MBTA station)
・ Whale, Cumbria
・ Whaleback
・ Whaleback (disambiguation)
・ Whaleback (ski area)
・ Whaleback Light


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Whale Trail : ウィキペディア英語版
Whale Trail
Android
| genre = Endless runner
| modes = Singe-player
}}
''Whale Trail'' is an iOS game developed by ustwo and released on October 20, 2011. The game follows Willow the Whale as he flies through the sky, trying to get away from Baron von Barry, the squid-like antagonist. ''Whale Trail'' is an endless runner game, where the player tries to collect bubbles to allow them to keep flying, while avoiding clouds. The game cost over £150,000 to develop and went through months of design work and beta-testing.
==Development==

''Whale Trail'' was developed by British indie studio ustwo. The company was founded in 2004 by two friends who had just two laptop computers. The company grew quickly and became one of the largest client service-based game developers.〔 Matt Mills, the founder of ustwo, stated that some of his inspiration for ''Whale Trail'' came from the game ''Tiny Wings''. Mills believed that ''Tiny Wings'' created a want for similar "one-touch mechanic" games, which only require the player to occasionally interact with gameplay. According to Mills, "The release of ''Tiny Wings'' was inspirational in that it taught me that very simple mechanics could go all the way to the top". Mills' said that he hoped to make a game that would be liked by all types of gamers and would "appeal to the widest demographic possible", but at the same time would keep a design that the company would like and that would "be loved by the design conscious".〔
Developmental work for ''Whale Trail'' began with a prototyping phase, where the goal was "to explore as many different directions as possible and to see what ultimately turned us on". The company based the process around the idea that "we could polish anything we came up with" but that they could "make sure that we had an engine this time that could drive us all the way to the top".〔 The prototyping ended up taking two months to complete and was concluded when they decided on a loop-the-loop mechanic game.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Whale Trail」の詳細全文を読む



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